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"Visiting the Colossus Dystopia"

GENERAL INFORMATION
Title Visiting the Colossus Dystopia
ComposerF.G.J. Absil
Instrum.Studio Orchestra and Electronic Instruments
DateMarch 2025
Duration1'10
StyleTrailer Music
KeyAtonal, polychords
Meter3/4, 4/4
Measures36
Tempo116.5-120-164 BPM

FULL INSTRUMENTATION

A musical score excerpt
  • Woodwinds: Piccolo, Flute 1-2, Oboe, Clarinet in Bb 1-2, Bass Clarinet, Contrabass Clarinet, Bassoon 1-2;
  • Brass: Horn in F, Trumpet 1-2-3, Trombone 1-2-3, Bass Trombone;
  • Percussion: Celesta, Xylophone, Bass Drum, Suspended Cymbal, World Percussion (Taiko, Doumbek, Toms, Bongos);
  • Rhythm: Piano, Double Bass, 2 Electric Guitars;
  • Synthesizers: DX7, Jupiter 8, Matrix 12, Moog Mini, Arturia Pigments;
  • Strings: Violin 1 (section and solo), Violin 2, Viola, Cello, Double Bass.
  • Choir: Sopranos, Altos, Tenors

PERFORMANCE NOTES

YouTube video of Visiting the Colossus Dystopia This electronic-orchestral music cue for the Spitfire Audio Colossus Trailer Re-Scoring Competition 2025 is based on polychords, derived from two Pitch-Class Sets O6(6-13) and O7(5Z-38). The project was created in Cubase with Vienna Ensemble Pro and MIR Pro 3D, using the following instruments and libraries:

  • Woodwinds: Aaron Venture Infinite.
  • Brass: Aaron Venture Infinite, Acousticsamples VHorns, Audio Modeling SWAM, Sample Modeling, Spitfire Audio BBCSO.
  • Percussion: Spitfire Audio BBCSO, In Session Audio World Percussion Creator, UVI Percussion Factory.
  • Strings: Audio Modeling SWAM Solo Violin, Spitfire Audio BBCSO.
  • Keyboards and Synths: Arturia V Collection and Pigments, Native Instruments Komplete.
  • Guitars and Double Bass: Ample Sound.
  • Choir: EastWest Hollywood Choirs.
  • FX Plugins: FabFilter, LiquidSonics, Steinberg Stock, Valhalla DSP.

Additional Material: